Sorry for the long wait, I kinda got carried away with adding and improving a bunch of features as well as cleaning up a bunch of code. Although it is quite a bit more complicated to setup and would require changes for each game update as the function addresses would change. Using the same method you can do many more things (in theory you could bypass bans, bypass the check for the md5 hash in libnative-lib, upgrade cats, clear levels, etc) with more research into it. Made a few features easier to use and look nicer.Īlso I've found a new hack that is pretty much just as powerful as the mailbox hack that works in the current version, it lets you get any item amount from an item id and doesn't get you banned, there is a function in the game that takes in an item id and item amount and will increase that item by that amount, so by using frida, you can hook into that function and lets say you buy 9 speed-ups, frida hooks the function and runs your code on entry, then you can replace the arguments: Item id from 0 to 22(catfood) and item amount from 9 to 500, and boom, you've just increased your catfood amount by 450 (it still takes away the 50 cf for the normal purchase). Stopped you from being able to upgrade / get cats that aren't in your current game versionĪdded the feature to download your save from the servers using transfer and confirmation codes - press cancel on the save file selection dialog, (for some reason ponos didn't include a nyanko-signature for the download request specifically, however the upload request has much more security) list's md5 sums.Īdded the ability to clear other event stages, uncanny legends, heavenly tower, and infernal tower (I haven't tested those last 2 much, so they may not work)Īdded the ability to get the restart pack.įor a lot of features you can now see how much of item you have before editing it (so if the given numbers are incorrect you can tell that the feature is broken and shouldn't edit anything, before you corrupt your save). I just need to implement more features into it and find a better way to keep track of command/feature progress.įixed an issue with the libnative md5 editing, it should now edit the correct. bat scripts instead of a root explorer to get and set the save data, should avoid the issue where amaze gives you data read error h04, and other problems.Įditor discord bot might be coming soon, possibly. I'm thinking of making a new tutorial vid, that uses. packs to WindowsAPICodePack.Dialogs to look nicer. list automaticallyĬhanged the old FileBrowserDialog when encrypting. pack files when decrypting, the editor will look for the. Improved look of a few more functions that didn't tell you how much of what you had before setting them (e.g old gamatoto xp function).įixed a few functions from not finding the positions. When upgrading cat talents, there should be no more glitched skills (level being higher than the in-game max). zip because it contains the main editor and an updater to update the tool if a new version is available.Īdded a warning to platinum shards if you enter over 99. The parser only really stores the values into memory which are then decoded/fomatted to work in game by other functions when needed.The editor does quite a few things the same anyway in terms of cats, upgrades, sol, cf, xp, but the editor can just start from any position and find the value, but the game has to start from the top and work down. The function is 6000 lines of code long so it will take many hours and is really boring to work through as when you rename a variable/function, ghidra has to re-decompile the whole function into c as I can't read assembly and because the function is so large it takes like 2 minutes every time.I have implemented about 1/6 of it into python, but I don't think i'm going to use it for the real editor as: It is little bit more complex to setup though and still needs root, but I may make a video tutorial for it: Īlso I have found the function in the game code that parses the save data, although it isn't too useful as all it does is start from the top of the save file, read a few bytes and increase the current offset in memory and repeat with a couple loops for things like sol, cat upgrades, enemy guide etc. And it can set recharge time to 0 and in-battle money to 99999 + many more things in the future. I've developed a new hacking method that doesn't get you banned + much more reliable for editing items that the editor. Moved the modding menu to a separate tool: įixed download save data from ponos servers Added a way to copy certain items/data from one save to another for some features - you may have to go into the sub-menus to see them.Īdded a new feature to evolve current cats only
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